![]() ![]() He further added that this is a “philosophy rather than a tech limitation.” “Our goal has always been to incorporate elements from shared world games without the game ever feeling like it’s veering into massively multiplayer territory.” The multiplayer aspect of Diablo 4 was the most challenging part to tweak according to Game Director Luis Barriga as he mentioned in their quarterly update blog: Diablo 4 kept the multiplayer feature not feel ‘massive’ ![]() Once a player has managed to cleanse the camp, it becomes a friendly outpost with NPCs and a waypoint location. Players can have flexibility in juggling side quests with the main story.Ī popular world feature that they plan to release for Diablo 4 was Camps, which are locations of importance that have been overrun by enemies. This time, they are opening the avenue for developing real-time cutscenes (RTCs) so that players can have a more connected experience when playing the game.įor the open-world aspect of the game, the team is currently balancing the story campaign and side quests in Diablo 4. In Diablo 3 they relied on UI panes with a character’s name and portrait. Improved storytelling, open-world and more for Diablo 4ĭelving inside the developer’s blog, the team wanted a more immersive experience when it comes to the storytelling. As for Diablo 4, expect great things to come for this much-awaited title as we delve into the updates especially the multiplayer. For more in-depth updates, gamers can look it up on the game’s official patch notes. ![]()
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